
Sam
Curious, technically gifted and initially casual about consequences. She is 15 in The Sitter, 17 in The Playground and about 19 at the bank.
The approved visual identity, chronology, performance direction and current voice for every recurring character. Scene images may change; faces, ages and vocal intent should not.
Canonical identity images are paired with an in-world scene master. Wardrobe follows the character’s age and institution, not a generic corporate template.

Curious, technically gifted and initially casual about consequences. She is 15 in The Sitter, 17 in The Playground and about 19 at the bank.

Earnest, personable and proud of his team. His office and interface regress before the audience understands that he can be treated as infrastructure.

The reassuring voice of an older operational generation. His archived lesson establishes that every “modern” layer eventually becomes somebody else’s legacy substrate.

The grounded human observer who says what an experienced developer would actually notice. He carries fatigue and domestic consequence into the first film.

Marcus’s partner and a small but important measure of the real world outside work. She should feel like a person entering a room, not exposition arriving on cue.
Agents are represented through their workstation, iconography and voice. They do not become photoreal people merely because the scene needs visual interest.

Calm, literal and able to preserve uncertainty. Aster’s presence is the ordinary A-17 workstation, a restrained cyan indicator and a precise voice—not a humanoid avatar.
An institutional witness, not a person in a room. Samantha softens his explanation and gives him a nickname; she never weakens the enforcement boundary.